Globall Art is a small FREE terrain enhancement service we are trying to offer to the X-Plane community. We are used to create natural and artistic 3D models for X-Plane using X-Plane 11, but found a lack of suitable models for the airport area. So we decided to try to create 3D models from the more famous aeronautical landmarks, like the buildings and the runways of the airport area, in order to offer to our users these 3D models as free terrain. From time to time, we will work on other aeronautical landmarks and try to improve the look of the terrain. As the models we can provide, we can only use 3D models provided by open access sites, that we could totally modify, like Google 3D. Each model we create is composed of up to four textures: a normal, an alpha, a specular and a roughness texture. In this model we only used the normal texture, and modified it by hand to make a bit more interesting. The author also uses in this scenery different photo references: The main reference used in this scenery is this one : It is a first image of the airport, shot from below, with the main buildings. Different references were used for weather and lighting. Some textures used are from : A rendering of the ground and runway textures is composed of seven gradient textures (25 textures in total) and a normal texture. A darker texture was used for some areas to „compliment” the textures of the airport area. A smooth texture of the road was used for the entrances to the airport area. A more realistic texture was used for the runway and taxiways. A more drastic texture was used for the taxiway and runway edges. The taxiway runway and the front of the airport were improved with this texture. The other runways, the taxiway with the front of the airport were improved with this texture. And this one : A rendering of the airport flight path was improved with this textures The background lighting was improved with this textures. The ‘rain textures’ of this scenery were created by the author About the
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You play as a man dressed in white. For some reason, you have been shipwrecked on an island. At first, you’re alone. But when you start walking, you find that your whole life is in that little container. Note: This game is a work in progress. Some events is yet to occur. The island is not yet finished and a lot of work is left to be done. Tags Hey guys, Its the first part of my project.Its an indie game that I made for the end of 2015 and it will have 2 parts. For this one, I had the idea. I wanted to make a game to be played on a laptop, and it was broken so i decided to stay on my laptop with no internet, and i told myself that one day i will make it better. A year has passed and here its the first part of a trilogy. So I made the island and a tutorial room. I have a lot of work to do, but i hope you’ll enjoy it. My pleasure! 😀 the little tutorial at the beginning of the game helped me to grasp the concept which is great. Kind regards! EDIT: I got an email from someone who wanted to visit and actually play the game. This is great news! I was unable to find out how to arrange that, so I’ll try to answer to your question here. If you want to visit me anytime of the year, there is a reserved area in the development room, don’t worry it wont be bugged. I have not designed the rooms that are reserved for you yet, but I’ll try to do it one of these days. If it is only for seeing the game in it’s current state you can take a look at it here: Thanks for your message. I would like to have the same behaviour as you do when you press a button. That is, when I click on the world, which the player starts from, I want the world disappear and this tutorial room appears. The plan is to start playing the game in the second part of the project. I have a lot of work to do for the final product. If you want to visit me anytime of the year, theres a reserved area in the development room. Sorry to be so long with response, but I’m working hard to push the project to it’s final state. I hope you’ll enjoy it! EDIT: c9d1549cdd
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New Files!Updated Files! How to install this mod: Extract the contents of the mod into your FG folder. Save and close FG. Load FG and make sure there is a „.gmod” file in the game. If there isn’t, you may need to run FG to clean out the cache. You can now toggle the mod from the options menu. Note that only the human characters are included in this mod. The alien characters can be found in the AI „Alien Infiltrators” pack. Devin’s Alien Characters are designed for use with the „Dungeon Master’s Guide: Game Master Resources” rule book. If you find that your players don’t like his pack and would prefer to use the „Alien” rule set, feel free to change them to suit your own needs. By the way, if you buy the game directly from the DMs Guide web store (comics and download) you will receive a free copy of the Alien Infiltrators pack (and the other characters pack) with your purchase. This mod adds a total of 38 new (mostly original character designs) human and alien characters to your game. This is a pack-based mod, which requires that you purchase the complete set of each pack that you wish to add into your game. I have included in the pack called „Character Labels” a file to add a label to the character, which will help you easily find the character you are looking for in the mod. This pack also includes a file called „Devin” which allows you to change the colors of the characters in the mod. This file comes in two different versions, one that works for both the standard FG and Ultimate versions of the game, the other one just for Ultimate. I chose to create a separate mod for each rule set because there is a great deal of overlap with the first two packs in the description box, however, it is possible to use them in the Ultimate version. The description box contains a short introduction and some brief details about the characters. This box is also included in the pack, which means that you can buy it separately if you wish. The second box is a table listing each character, as well as its full stats, one feature and one special ability, followed by a short explanation of each. This box is also included in the pack, which means that you can buy it separately if you wish. Lastly, there is the character
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- ->LaLAGx Soundtrack for the TANKNAROK project. (7-23-2006)
ORIGINAL MUSIC:
TANKNAROK is directed by Lucas L. Pizzini and its goal is to raise awareness about the infinite possibilities in a childhood dedicated to creating games, do more than dazzle us with a brightly colored 3-D world. Animated by the comical humor of Moebius, the album produces an experimental atmosphere in which the instruments bring us multimedia movements in which the music brings back remembrances of childhood, where the human desire to create is never spent. If you like addictive games or if you want to change your attitude, this is the album for you!
INSTRUMENTAL:
BACKGROUND:
Instruments :
Keyboard: Analog Korg, Akai S1000
Rhythm Guitar: Variax, Vibroscop
Bass Guitar: Variax
Trumpet: Kawai 1
Computer: MS Power Supply AKG C1 pre-amp, Roland System 1000, Logic Pro 5
Computer Band-in-a-Box: Yamaha RB2050
Computer: Roland SC-550
Other: Apple
SOUNDTRACK :
Many extreme and hilarious ideas that justify the title of “video game music” with this amusing project whose soundtrack is ready.
Soft percussions, the voice of the characters: this folk and childlike region, which appears in Techno after The Sonic Art, turns up in Happy Hippie Lovebug and Pac Man.
The original sound of electronic instruments is present, such as sequencers, synths, samplers that sound like vehicles in the hands of a little boy: the “Tank!”, the “Hover Tank”, the “Flyer” and “Dr. Vanostek for Kids” (!) are already there.
The most sensual and undeniable rock ‘n’ roll of all times reappears like in a melody that becomes a key part of the entire soundtrack.
The track that comes first, “Beams” is a track of highly concentrated intensity with all the powerful of simplicity and the remarkable grunge sound.
“Frustration” has an experimental sound composed with a harmonic blow of dissonance and a hard prog essence that
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Free Running In The Y2K Activation Code
If you think you can handle it, go on the adventure. If you want to survive, stay on your boat. Either way, we’re counting on you! The new millennium has never been more dangerous! The world is dying. Life as we know it has come to an end. When the lights go out, the deadliest game ever devised begins. Players take the role of an elite group of chosen individuals, each with his or her own mission and limited resources. PLAYABLE CHARACTERS PLAYABLE CHARACTERS(1) 0: GRAPHICS REWARDS BONUSES We know how busy you are so we’ve been working hard at developing a mobile version of our game. Just enter your mobile phone number on this web page and the game will be sent to you. This service is free. We will never pass your phone number to a third party. MOBILE VERSION OF OUR GAME CORPORATE LICENSE With a Corporate License you can take our Mobile App for your Mobile Gaming Company and distribute for free! BONUSES The Corporate License entitles you to use our games either by converting them to the Mobile version and uploading them to your servers or by downloading our game from Google Play to play it on your mobile phone or tablet. You can host games for as many devices as you wish. There is no limit to the number of players. EXPERT HELP We know how busy you are so we’ve been working hard at developing a mobile version of our game. Just enter your mobile phone number on this web page and the game will be sent to you. This service is free. We will never pass your phone number to a third party. MOBILE VERSION OF OUR GAME CORPORATE LICENSE With a Corporate License you can take our Mobile App for your Mobile Gaming Company and distribute for free! BONUSES The Corporate License entitles you to use our games either by converting them to the Mobile version and uploading them to your servers or by downloading our game from Google Play to play it on your mobile phone or tablet. You can host games for as many devices as you wish. There is no limit to the number of players. EXPERT HELP We know how busy you are so we’ve been working hard at developing a mobile version of our game. Just enter your
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System Requirements For Running In The Y2K:
Windows XP SP2 or later Mac OS X 10.6 or later (Mac OS X 10.7 is recommended) 512 MB RAM or more High Definition Graphics Card (must have the support of OpenGL 3.3 or later) How to Install: You can find the installer for the game here: Once the game is installed, you should now be able to select it from the Steam Apps menu. GOG.com had an installer for the game available before the Valve retail release, but they no longer have
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